Cosmic Crypt
You're going down that Dungeon Crawler hole yet again, into the depths of an ancient ruined temple. What horrors will you discover this time? When will you learn?
(This is an updated version of the Dungeon Crawler 2024 Game Jam release, fixing all known bugs).
Control | Description |
WASD/QE | Move/Rotate (or arrow keys) |
WA | Walk forwards/backwards to go up/down ladders |
RMB + Drag | Camera free look |
LMB | Pick up/Drop items |
I | Show Inventory/Place item in hand into inventory |
RMB in Inventory | Use Item (e.g. Health Potion) |
1-6 | Player Attacks (or press attack icons) |
SPACE, <, > | Pause, slow down, speed up game time |
We attempted to create a real-time version of the old Lost Worlds/Ace of Aces books, where you can select a certain attack and depending on your opponents attack the outcome could be different. Here you have a choice of attacks, depending on whether you have fists, just a single handed weapon, or a weapon and shield. Ideally you should time your attacks based on the what the enemy is doing at the time and how it has left itself exposed it its attack.
Clicking on the enemy in combat mode selects a random attack, but you can also select specific attacks using the action icons. We then use the physics engine to determine what hit what. A sword on sword is a parry, sword on shield is a block, etc.
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Rebello |
Genre | Adventure, Puzzle |
Made with | Unity |
Tags | Dungeon Crawler, Exploration, Singleplayer |
Comments
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nice concept Rebe! i really liked the dungeon design, feels fluid, and I love those texts reflecting the pc thoughts. helps get some context. Also controls are great, intuitive for someone with little experience with dungeon crawlers like me.
I got my ass beat by the first skeleton I didn't see the femur next to the skeleton until I backpedaled